![]() Nintendo was very much impressed at the two men's job, but because of poor CD-i sales, they were forced to cancel the game. Their meeting with the Nintendo developers came at 8:00 AM on a Friday morning, and they had put their short part of the game on a disc four hours beforehand. It was suggested to NovaLogic by a Nintendo sales executive that simple Nintendo titles could play on the CD-i, sparking the idea of putting "a popular Nintendo game, "Super Mario World" onto a CD-i disc", making the project an intended sequel or follow-up to the launch title exclusively for the CD-i hardware.ĭevelopers Silas Warner and John Brooks were drafted as the game's designers, and worked 24 hours a day for two weeks on the game, finishing only a part of one level to present to Nintendo. Then helping Nintendo with the " SNES-CD", a disc drive for the Super Nintendo Entertainment System, Philips had a right to make games with Nintendo characters for their CD-i. ![]() ![]() ![]() Super Mario's Wacky Worlds emerged in a time in which its developing company, NovaLogic, was hoping to be hired by Nintendo. ![]()
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